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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [ 1] Many computer programs require being robust and reliable for long periods of time, [ 2] so any rules need to ...

  3. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5][ 6] and "You ain't gonna need it". [ 7] Ron Jeffries, a co-founder of XP, explained the philosophy: "Always implement things when you actually need them, never when you just foresee that you [will] need them." [ 8] John Carmack wrote "It is hard for less experienced ...

  4. CodinGame - Wikipedia

    en.wikipedia.org/wiki/CodinGame

    CodinGame is a technology company editing an online platform for developers, allowing them to play with programming with increasingly difficult puzzles, to learn to code better with an online programming application supporting twenty-five programming languages, and to compete in multiplayer programming contests involving timed artificial intelligence, or code golf challenges.

  5. These Kid-Friendly Coding Games Will Teach Your Little ... - AOL

    www.aol.com/lifestyle/kid-friendly-coding-games...

    The best coding websites, games, and online classes for kids that can nurture everything from problem-solving skills to critical thinking to creativity. These Kid-Friendly Coding Games Will Teach ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user ...

  7. Creative coding - Wikipedia

    en.wikipedia.org/wiki/Creative_coding

    Creative coding. A heavily modified version of the classic 1980s video game Breakout produces visually interesting glitches. Creative coding is a type of computer programming in which the goal is to create something expressive instead of something functional. It is used to create live visuals and for VJing, as well as creating visual art and ...

  8. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [ 8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...

  9. Alice (software) - Wikipedia

    en.wikipedia.org/wiki/Alice_(software)

    Alice (software) Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon (from 1997), by a research group led by Randy ...