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First role-playing game campaign setting developed (1971-) for the purpose, later placed on Greyhawk, then on Mystara, then again relaunched as a standalone world. Blue Rose. Romantic fantasy. The planet Aldea. True20. Green Ronin Publishing. 2005–present. Council of Wyrms. High fantasy; Dragon-centric.
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as we know it – as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
ISBN. 978-0786966912. Explorer's Guide to Wildemount is a sourcebook that details the continent of Wildemount from the Critical Role campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. [2] Matthew Mercer, creator of the setting, said the book is "meant to be both [...] for fans of Critical Role" and "for ...
Nemesis – Hypothetical star orbiting the Sun, supposedly responsible for extinction events. Planet Nine – Hypothetical Solar System planet. Theia – Planet hypothesized to have impacted Earth and created the Moon. Tyche – Hypothetical gas giant in the Oort cloud. Planetary objects proposed in religion, astrology, ufology and pseudoscience.
Extrasolar planets in fiction. Artist's impression of a planet in a far-off system. Planets outside of the Solar System have appeared in fiction since at least the 1850s, long before the first real ones were discovered in the 1990s. Most of these fictional planets do not differ significantly from the Earth, and serve only as settings for the ...
Siwenna. Skaith. Skaro. Snaiad. Fictional planets of the Solar System. Solaria (fictional planet) Solaris (novel) Spira (Final Fantasy) Synnax.
Technology. The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...