Chowist Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    FreeSpace 2 Source Code Project: C++: Yes 3D Windows, Mac OS X, Linux, FreeBSD: FreeSpace 2; several projects, including games based on the Babylon 5 and 2004 Battlestar Galactica universes. Freeware for non-commercial use Frostbite: C++: 2008 Yes 3D Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: List: Proprietary

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Lists. v. t. e. Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence ...

  4. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    zlib License [1] [2] Website. www .sfml-dev .org. Simple and Fast Multimedia Library ( SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...

  5. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Guile. Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl.

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef , so that instead of naming the type enum name , simply name it name .

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  8. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    C++11 is a version of the ISO / IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, [1] and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was ...

  9. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from oct (Greek root meaning "eight") + tree.