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In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general ...
The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine. The problem is to determine, given a program and an input to the program, whether ...
A software bug is a bug in computer software . A computer program with many or serious bugs may be described as buggy. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing ). Software bugs have been linked to disasters.
In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [ 1] It can sometimes be a high-level description that ignores details of the implementation. [ 2] At a more detailed level, the description may include the instruction set architecture design ...
For programs that perform intensive numerical computations, functional languages such as OCaml and Clean are only slightly slower than C according to The Computer Language Benchmarks Game. [85] For programs that handle large matrices and multidimensional databases, array functional languages (such as J and K) were designed with speed optimizations.
In computer science, garbage collection ( GC) is a form of automatic memory management. [ 2] The garbage collector attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
Slow programming aims to avoid bugs and overly quick release schedules. V-Model (software development) - an extension of the waterfall model; Unified Process (UP) is an iterative software development methodology framework, based on Unified Modeling Language (UML). UP organizes the development of software into four phases, each consisting of one ...