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Bee Swarm Simulator. Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey and attack hostile mobs. The game utilises quests, events and other features to hook its players into continuing to play the game.
Artificial bee colony (ABC) algorithm is an optimization technique that simulates the foraging behavior of honey bees, and has been successfully applied to various practical problems [citation needed]. ABC belongs to the group of swarm intelligence algorithms and was proposed by Karaboga in 2005. A set of honey bees, called swarm, can ...
In the ant colony optimization algorithms, an artificial ant is a simple computational agent that searches for good solutions to a given optimization problem. To apply an ant colony algorithm, the optimization problem needs to be converted into the problem of finding the shortest path on a weighted graph.
Swarming (honey bee) Swarming is a honey bee colony's natural means of reproduction. In the process of swarming, a single colony splits into two or more distinct colonies. [1] Swarming is mainly a spring phenomenon, usually within a two- or three-week period depending on the locale, but occasional swarms can happen throughout the producing season.
Swarm intelligence ( SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. [1]
Atari 8-bit/Apple II. Adventure game. Phoenix Software. In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II.
Boids. Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds, and related group motion. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. [1] The name "boid" corresponds to a shortened version of "bird-oid object", which refers to ...
Bees algorithm. In computer science and operations research, the bees algorithm is a population-based search algorithm which was developed by Pham, Ghanbarzadeh et al. in 2005. [1] It mimics the food foraging behaviour of honey bee colonies. In its basic version the algorithm performs a kind of neighbourhood search combined with global search ...