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  2. What is Co-Culture? | IxDF - The Interaction Design Foundation

    www.interaction-design.org/literature/topics/co-culture

    Learn more about Co-Culture. Take a deep dive into Co-Culture with our course AI for Designers . In an era where technology is rapidly reshaping the way we interact with the world, understanding the intricacies of AI is not just a skill, but a necessity for designers. The AI for Designers course delves into the heart of this game-changing field ...

  3. What is Frontstage and Backstage? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/frontstage-and-backstage

    Appreciate how the backstage culture is crucial to the customer experience. For the best experiences—and to avoid any breakpoints or disconnects—the frontstage and backstage partners must have strong communication as they act together, in concert. A sign of an organization’s maturity is that frontstage and backstage are aligned in their ...

  4. What is User Centered Design (UCD)? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/user-centered-design

    User-centered design (UCD) is an iterative design process in which designers focus on the users and their needs in each phase of the design process. In UCD, design teams involve users throughout the design process via a variety of research and design techniques, to create highly usable and accessible products for them. Table of contents.

  5. Co-Cultures and Value Framing: Know your users | IxDF

    www.interaction-design.org/literature/article/co-cultures-and-value-framing...

    The Take Away. Co-cultures are subsets of larger cultures, sharing similar features with the larger cultures of which they are a part. Cultures define a group of people sharing a common language, religion, notions about community, etc.; co-cultures are more complex. Each user carries several co-cultures by being from an ethnic group, a language ...

  6. What is Design Thinking? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/design-thinking

    The company focused on the needs of both hosts and guests. The result was a user-friendly platform to help people find and book accommodations. PillPack: PillPack is a prescription home-delivery system. The company focused on the needs of people who take multiple medications and created a system that organizes pills by date and time.

  7. What are the Principles of Design? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/design-principles

    13. Focus on emotion – the pleasure of use is as vital as ease of use; arouse users’ passion for increasing engagement. 14. Use “less is more” – make everything count in the design. If functional and aesthetic elements don’t add to the user experience, forget them. 15.

  8. What is Co-Creation — updated 2024 | IxDF - The Interaction...

    www.interaction-design.org/literature/topics/co-creation

    Co-creation is the practice of collaborating with other stakeholders to guide the design process. Participants with different roles align and offer diverse insights, usually in facilitated workshops. Designers can therefore get more holistic views of what a product or service should include.

  9. What are Socio-Technical Systems? | IxDF - The Interaction Design...

    www.interaction-design.org/literature/topics/socio-technical-systems

    A socio-technical system (STS) is one that considers requirements spanning hardware, software, personal, and community aspects. It applies an understanding of the social structures, roles and rights (the social sciences) to inform the design of systems that involve communities of people and technology. Examples of STSs include emails, blogs ...

  10. What are Brand Guidelines? — updated 2024 | IxDF

    www.interaction-design.org/literature/topics/brand-guidelines

    The main benefits for brands are that solid guidelines: 1. Assure Consistency and Recognition. These guidelines are crucial to keep things consistent across all user interfaces (UIs) and experiences. They help make sure that every element—from the typography and color palette to the layout and logo—is uniform.

  11. Appropriation and Design: A Tale of Two Concepts

    www.interaction-design.org/literature/article/appropriation-and-design-a-tale...

    J K Rowling, the Harry Potter author, has recently been drawn into allegations of cultural appropriation by her handling of North American indigenous culture in her “History of Magic”. Also this year, the fashion brand H&M has found itself criticized for cultural appropriation of Jewish prayer scarves in a scarf sold by the company.