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  2. Candy Crush Saga cheats and tips: Boosters - AOL

    www.aol.com/news/2013-04-17-candy-crush-saga...

    Candy Crush Saga We've already brought you a general guide to the game which is packed full of useful tips, but if you want to find out a little bit more about those all-important boosters, we've ...

  3. Candy Crush Saga - Wikipedia

    en.wikipedia.org/wiki/Candy_Crush_Saga

    December 11, 2014. Windows Phone. September 6, 2012. Windows. July 29, 2015. Genre (s) Puzzle. Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

  4. Candy Crush Saga Help FAQ - AOL

    www.aol.com/2013/02/04/candy-crush-saga-help-faq

    A game crash is usually caused by memory issues on your device. The best way to fix these issues is to restart your device, which clears the memory (this will not cause any loss of data). If this ...

  5. Candy Crush Saga Walkthrough - AOL

    www.aol.com/news/2013-06-21-candy-crush-saga...

    When you encounter a Jelly Level in Candy Crush Saga, you'll need to remove all the jelly blocks before you can complete the board. You'll need to make a match over the Jelly's square. Some ...

  6. King (company) - Wikipedia

    en.wikipedia.org/wiki/King_(company)

    King, also known as King Digital Entertainment, is a Swedish video game developer and publisher that specialises in social games.Headquartered in Stockholm and London, [1] and incorporated as King.com Limited in St. Julian's, Malta, [2] King rose to prominence after releasing the cross-platform title Candy Crush Saga in 2012.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%.

  8. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    A later study found that over 92% of revenue generated on Android and iOS in 2013 came from free-to-play games such as Candy Crush Saga. [41] Electronic Arts Corporate Vice-President Peter Moore speculated in June 2012 that within 5 to 10 years, all games will have transitioned to the microtransaction model. [42]

  9. Candy Crush Saga- What Makes It So Popular? - AOL

    www.aol.com/2013/03/07/candy-crush-saga-what...

    No Time Limit. You're free to take as much time as you like solving Candy Crush puzzles, and this makes the game appealing to casual players that can do without the stress of a constantly ticking ...

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