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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System ( HECS ), formerly known as Array Set Addressing ( ASA ), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be ...

  4. Source of the Nile (board game) - Wikipedia

    en.wikipedia.org/wiki/Source_of_the_Nile_(board...

    At the outset of the game the hex grid map of the interior of Africa is blank. As explorers enter each unexplored hex, the terrain and events, if any, are determined randomly. Crayons are used to draw terrain on the map as it is discovered. When an explorer makes a discovery, the explorer must return to Europe in order to publish a report.

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    This algorithm, also known as the "recursive backtracker" algorithm, is a randomized version of the depth-first search algorithm. Frequently implemented with a stack, this approach is one of the simplest ways to generate a maze using a computer. Consider the space for a maze being a large grid of cells (like a large chess board), each cell ...

  6. Board wargame - Wikipedia

    en.wikipedia.org/wiki/Board_wargame

    Lists. v. t. e. Tactics (1954) was the first successful board wargame. A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 ...

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation. Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex . Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  8. Schnellboote (wargame) - Wikipedia

    en.wikipedia.org/wiki/Schnellboote_(wargame)

    Schnellboote is a two-person wargame in which one player controls one or more small craft and the other controls opposing forces. It is played on a large (22" x 28") featureless hex grid map where each hex represents 100 yards (110 metres), and each turn represents 90 seconds of game time. [1] : 17.

  9. Geodesic grid - Wikipedia

    en.wikipedia.org/wiki/Geodesic_grid

    A geodesic grid is a global Earth reference that uses triangular tiles based on the subdivision of a polyhedron (usually the icosahedron, and usually a Class I subdivision) to subdivide the surface of the Earth. Such a grid does not have a straightforward relationship to latitude and longitude, but conforms to many of the main criteria for a ...