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  2. x360ce Configuration File Guide - Next Generation Emulation

    www.ngemu.com/attachments/x360ceinimanual2-pdf.164075

    x360ce.ini : this is the x360ce Configuration file. It provides settings for the Library file, which are controller and game specific. It can be edited by the x360ce App, or manually. • x360ce.gdb : this is the x360ce Game Database file. If the file is present, and the game is listed in it, HookMasks should be automatic.

  3. x360ce for FX3 Help - Future Pinball - VPForums.org

    www.vpforums.org/index.php?showtopic=45773

    3) put the x360ce in the fx3 folder, where the FX3 executable is. run it, configure your controller. then click the games settings tab. If it does not already show fx3's exe in there just click add and add it. xinput file 32 v 1.3 would be the default. save your game config and your controller setup, now exit x360ce.

  4. x360ce Introduction to Input Hooking [InputHook]

    www.ngemu.com/attachments/x360ce_intro_to_input_hooking2-pdf.166745

    With Libraries before R574, x360ce used HookMode for Input Hooking. In the [InputHook] section of x360ce.ini, there would be a HookMode=x entry, with the value of x determining if input hooking was Disabled (0), Normal (1), Compatibility (2), or Full (3). For example, the following in x360ce.ini sets Normal HookMode for all games: [InputHook]

  5. X360CE Pinball FX3 Unhandled Exception Pinscape Not Supported

    www.vpforums.org/index.php?showtopic=50909

    I finally "almost" got X360CE working with Pinball FX3 but when I pull the plunger all the way, it only releases the ball half way up the ramp and doesn't have enough force to launch it all the way. I don't know which setting in X360CE to change to give it more power to fully launch the ball. Any tips or suggestions would be much appreciated.

  6. x360ce - Next Generation Emulation

    www.ngemu.com/forums/x360ce.140

    X360ce: My controller keeps connecting to the second port. problemhaver; Jul 26, 2024; 0 522 Jul 26, 2024 ...

  7. x360ce This is the controller emulator that will bridge your KL25z plunger/accelerometer inputs to analog controller axis that Steam/FX3 will understand. I probably found the most out-of-date information about this piece, suggesting using older versions, etc. to get it working with existing instructions.

  8. Is x360ce support for Visual Pinball possible? - VPForums.org

    www.vpforums.org/index.php?showtopic=40785

    With x360ce, recognised in FX2/3, I have managed to 'merge' the two recognised joysticks together to create one virtual device, meaning it just works as hoped. If VPX can recognise x360s xinput_1.dll file, it could do the same. It may also be useful for others with custom controllers and open up VPX to other users who wish to use other ...

  9. x360ce | Page 2 - Next Generation Emulation

    www.ngemu.com/forums/x360ce.140/page-2

    Generic x360ce + Original Xbox One S controler on PC. rafaelferrarirs; Apr 6, 2024; 0 338 Apr 6, 2024. by ...

  10. Anyone using x360ce with a VirtuaPin Plunger? - VPForums.org

    www.vpforums.org/index.php?showtopic=26342

    It was written for the Mot-ion kit but looks like it helps with the VirtuaPin plunger too. Follow Koadic's instructions and use DXTweak2 to make sure that the Z-Axis of your plunger is 0 when in resting position. Increase the dead zone for Z-Axis to 3%. In x360ce put Inverted Axis 3 to RS Y for the plunger.

  11. x360ce App Tutorial - Next Generation Emulation

    www.ngemu.com/attachments/x360ce_app_tutorial-by-ju7-pdf.165737

    x360ce.exe, and click yes to create xinput1_3.dll and x360ce.ini. In the next dialog, make sure “Search automatically for settings”, and “Search the Internet” come up, and then click next.