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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender: Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Games with available source code. The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost and found games, and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content.

  4. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    Keywords such as char and int specify built-in types. Sections of code are enclosed in braces ({and }, sometimes called "curly brackets") to limit the scope of declarations and to act as a single statement for control structures. As an imperative language, C uses statements to specify actions.

  5. Turbo C++ - Wikipedia

    en.wikipedia.org/wiki/Turbo_C++

    Turbo C++ is a discontinued C++ compiler and integrated development environment originally from Borland. It was designed as a home and hobbyist counterpart for Borland C++. As the developer focused more on professional programming tools, later Turbo C++ products were made as scaled down versions of its professional compilers.

  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef , so that instead of naming the type enum name , simply name it name .

  8. List of compilers - Wikipedia

    en.wikipedia.org/wiki/List_of_compilers

    ROSE: an open source compiler framework to generate source-to-source analyzers and translators for C/C++ and Fortran, developed at Lawrence Livermore National Laboratory MILEPOST GCC : interactive plugin-based open-source research compiler that combines the strength of GCC and the flexibility of the common Interactive Compilation Interface that ...

  9. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    To favor composition over inheritance is a design principle that gives the design higher flexibility. It is more natural to build business-domain classes out of various components than trying to find commonality between them and creating a family tree. For example, an accelerator pedal and a steering wheel share very few common traits, yet both ...