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  2. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming. Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  3. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  4. Chess symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Chess_symbols_in_Unicode

    Chess symbols in Unicode. Font depictions of Unicode chess symbols (in the same order as the table). 1st: DejaVu Sans; 2nd: FreeSerif; 3rd: Quivira; 4th: Pecita. GNU Chess using Unicode chess characters to display a chess board in the terminal. Chess symbols are part of Unicode.

  5. Help:Table - Wikipedia

    en.wikipedia.org/wiki/Help:Table

    {| |+ caption table code goes here |} To start a new table row, type a vertical bar and a hyphen on its own line: "|-". The codes for the cells in that row start on the next line. {| |+ The table's caption |-row code goes here |-next row code goes here |} Type the codes for each table cell in the next row, starting with a bar:

  6. Snippet (programming) - Wikipedia

    en.wikipedia.org/wiki/Snippet_(programming)

    Snippet is a programming term for a small region of re-usable source code, machine code, or text. Ordinarily, these are formally defined operative units to incorporate into larger programming modules. Snippet management is a feature of some text editors, program source code editors, IDEs, and related software.

  7. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free. See also the Game engine ...

  8. Dynamic HTML - Wikipedia

    en.wikipedia.org/wiki/Dynamic_HTML

    Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts ( JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents. [1] [2] The application of DHTML was introduced by Microsoft with the release ...

  9. Js13kGames - Wikipedia

    en.wikipedia.org/wiki/Js13kGames

    js13kGames (also referenced as JS13K) is a game jam competition, focused on creating browser games that are no larger than 13 kilobytes when compressed using ZIP. [1] [2] [3] Participants are not permitted to use external services or libraries, and all assets must also fit within the size limit. [4] Games are programmed in JavaScript and HTML5 ...