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  2. Deadlock - Wikipedia

    en.wikipedia.org/wiki/Deadlock

    A deadlock is a condition that may happen in a system composed of multiple processes that can access shared resources. A deadlock is said to occur when two or more processes are waiting for each other to release a resource. None of the processes can make any progress. ^ a b c Silberschatz, Abraham (2006).

  3. Banker's algorithm - Wikipedia

    en.wikipedia.org/wiki/Banker's_algorithm

    Banker's algorithm is a resource allocation and deadlock avoidance algorithm developed by Edsger Dijkstra that tests for safety by simulating the allocation of predetermined maximum possible amounts of all resources, and then makes an "s-state" check to test for possible deadlock conditions for all other pending activities, before deciding whether allocation should be allowed to continue.

  4. Safety and liveness properties - Wikipedia

    en.wikipedia.org/wiki/Safety_and_liveness_properties

    The safety property prohibits these "bad things": executions that start in a state satisfying and terminate in a final state that does not satisfy . For a program , this safety property is usually written using the Hoare triple . The liveness property, the "good thing", is that execution that starts in a state satisfying terminates.

  5. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...

  6. Wait-for graph - Wikipedia

    en.wikipedia.org/wiki/Wait-For_Graph

    A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering ...

  7. Ostrich algorithm - Wikipedia

    en.wikipedia.org/wiki/Ostrich_algorithm

    Ostrich algorithm. In computer science, the ostrich algorithm is a strategy of ignoring potential problems on the basis that they may be exceedingly rare. It is named after the ostrich effect which is defined as "to stick one's head in the sand and pretend there is no problem". It is used when it is more cost-effective to allow the problem to ...

  8. Cigarette smokers problem - Wikipedia

    en.wikipedia.org/wiki/Cigarette_smokers_problem

    However, this can lead to deadlock; if the agent places paper and tobacco on the table, the smoker with tobacco may remove the paper and the smoker with matches may take the tobacco, leaving both unable to make their cigarette. The solution is to define additional processes and semaphores that prevent deadlock, without modifying the agent.

  9. Sleeping barber problem - Wikipedia

    en.wikipedia.org/wiki/Sleeping_barber_problem

    Sleeping barber problem. In computer science, the sleeping barber problem is a classic inter-process communication and synchronization problem that illustrates the complexities that arise when there are multiple operating system processes. [1]