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  2. Niantic, Inc. - Wikipedia

    en.wikipedia.org/wiki/Niantic,_Inc.

    Website. nianticlabs .com. Niantic, Inc. ( / naɪˈæntɪk / ny-AN-tik) [2] is an American software development company based in San Francisco. Niantic is best known for developing the augmented reality mobile games Ingress and Pokémon Go. The company was formed as Niantic Labs in 2010 as an internal startup within Google.

  3. Pikmin Bloom - Wikipedia

    en.wikipedia.org/wiki/Pikmin_Bloom

    Pikmin Bloom. Pikmin Bloom is a 2021 augmented reality mobile game in the Pikmin series, developed and published by Niantic. Like Pokémon Go, it rewards players for spending time outside. The player's real-world movements are rewarded with items for Pikmin creatures. Its worldwide rollout began in late October 2021.

  4. Pokémon GO Battle League - Wikipedia

    en.wikipedia.org/wiki/Pokémon_GO_Battle_League

    Pokémon GO Battle League. The GO Battle League (Japanese: GOバトルリーグ GO Battle League), sometimes shortened to the GBL, is a feature in Pokémon GO which allows for competitive, online trainer battles. This was introduced by Niantic on January 28, 2020. [1] The GO Battle League takes course over a Battle League Season [2] so that the ...

  5. Judge hears arguments for restitution to families of 34 ... - AOL

    www.aol.com/news/prosecutors-seek-restitution...

    A federal judge heard arguments Thursday over whether a boat captain should pay restitution to the families of 34 people killed in a California scuba dive boat fire in 2019, with prosecutors ...

  6. Niantic acquires 3D scanning app Scaniverse - AOL

    www.aol.com/news/niantic-acquires-3d-scanning...

    Niantic continues to push forward in its quest to build a 3D map of the world. This morning the company announced that it has acquired Scaniverse, an iPhone/iPad app for scanning objects and ...

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  8. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality ( AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  9. 3 No-Brainer Stocks to Buy With $100 Right Now - AOL

    www.aol.com/3-no-brainer-stocks-buy-091200547.html

    Here are three no-brainer stocks to buy now for $100. A stock chart overlaid on top of an image of a $100 bill. Image source: Getty Images. 1. Starbucks. Starbucks (NASDAQ: SBUX) has a traffic ...