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  2. Pattern - Wikipedia

    en.wikipedia.org/wiki/Pattern

    Pattern. A pattern is a regularity in the world, in human-made design, [ 1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns.

  3. Patterns (film) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(film)

    Patterns, also known as Patterns of Power, [2] is a 1956 American "boardroom drama" film starring Van Heflin, Everett Sloane, and Ed Begley; and directed by Fielder Cook. The screenplay was by Rod Serling , who adapted it from his teleplay of the same name, which was originally broadcast January 12, 1955 on the Kraft Television Theatre with ...

  4. Patterns (Kraft Television Theatre) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(Kraft_Television...

    "Patterns" was an American television play broadcast live on January 12, 1955, as part of the NBC television series, Kraft Television Theatre. Because of its popularity, it was restaged on February 9, 1955. It was written by Rod Serling and directed by Fielder Cook. Everett Sloane, Richard Kiley, and Ed Begley starred.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  6. 7 Fun Patterns Designers Are Loving Right Now - AOL

    www.aol.com/7-fun-patterns-designers-loving...

    7 Fun Patterns Designers Are Loving Right Now. Sarah Lyon. August 14, 2024 at 2:45 PM. Plus, learn practical tips for selecting and applying patterns in your own home. Matthew Dandy.

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

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