Chowist Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. "Your connection is not private" - Platform Usage Support -...

    devforum.roblox.com/t/your-connection-is-not-private

    For windows 10: Right click your network icon in windows 10 (Looks like a Wi-Fi or ethernet icon) and select “Open Network & Internet Settings”. Near the bottom, select “Change Adapter Options”. image 578×509 33.7 KB. From here, right click your primary network adapter and select “Properties”.

  3. What are connections, and how do they work? - Roblox

    devforum.roblox.com/t/what-are-connections-and-how-do-they-work/2431432

    The :Connect(fn) is a method of roblox events. This method returns an RBXScriptConnection. This can be stored as a variable like when you return values in a regular function. The RBXScriptConnection is usually used to disconnect the event later when it’s not needed anymore through :Disconnect()

  4. Roblox silently loses connection without notice or rejoin option

    devforum.roblox.com/t/roblox-silently-loses-connection-without-notice-or...

    Roblox silently “disconnects” without warning/notice after playing for roughly 5 to 20 minutes (if I’m lucky). So what happens? After playing Roblox for what seems like 5 - 20 minutes, the game seemingly “freezes” or “disconnects” but without a warning or popup screens. Everything that is server-side and other players will stop moving or hover mid-air if they were jumping with ...

  5. What is a variable connection? - Scripting Support - Roblox

    devforum.roblox.com/t/what-is-a-variable-connection/1299293

    Heres a wiki link to learn more about them. Variables (roblox.com) :Connect () essentially binds functionality upon an event triggering. :Connect () has one parameter ‘function’, meaning when the event you use :Connect () on does happen, the function inside the parameter runs.

  6. How to detect events' connection? - Scripting Support - Roblox

    devforum.roblox.com/t/how-to-detect-events-connection/962254

    local a = workspace.Changed:Connect(function() end) print(a, a== Enum.ConnectionState.Connected) → Connection, false what should i do? 🙁

  7. The future of immersive communication on Roblox

    devforum.roblox.com/t/the-future-of-immersive-communication-on-roblox/2701137

    [Update] November 20, 2023 [Update] November 17, 2023 [Update] November 16, 2023 Hello Creators, Today, we are excited to launch Roblox Connect and calling APIs for creators! We previewed this launch at RDC in September. Connect is an experience on Roblox where users can call friends and have a conversation as their avatars – together in a shared immersive space. Immersive communication ...

  8. Constant error code 277 when no internet connection issues -...

    devforum.roblox.com/t/constant-error-code-277-when-no-internet-connection...

    Not sure if it’s caused by the recent outage. Give it 1-2 hours. If it persists, try looking for any memory-leaks of some sort.

  9. Connection Error - Education Support - Developer Forum - Roblox

    devforum.roblox.com/t/connection-error/2572626

    Fix 1: Restart Your Router And Perform A DNS Flush. Press the Windows and S buttons on your keyboard at the same time. A search field will open. In it, type Command Prompt , right-click the first result, and choose Run as Administrator . In Command Prompt, type in the following command: “ ipconfig /flushdns ” and press Enter on your ...

  10. Using functions for :Connect () - Scripting Support - Roblox

    devforum.roblox.com/t/using-functions-for-connect/2927637

    UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) end) colorblindcrayon (colorblindcrayon) April 13, 2024, 3:11pm #2. There is virtually no difference but it might help to understand what you’re actually doing. The top one is naming a function and assigning it to an event connection. The bottom one is using an ...

  11. Custom :Connect() functions - Scripting Support - Roblox

    devforum.roblox.com/t/custom-connect-functions/1693123

    Those aren’t custom :Connect() functions, not in the way that Roblox’s RBXScriptConnection objects work. Those are generic instance methods and can be named anything. No, this is wrong. But it is possible if you just switch things up. Note: This is literally almost 1:1 with Stravant's original module.