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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Physical activity - Wikipedia

    en.wikipedia.org/wiki/Physical_activity

    Physical activity is defined as any voluntary bodily movement produced by skeletal muscles that requires energy expenditure. [1] Physical activity encompasses all activities, at any intensity, performed during any time of day or night. [2] It includes both voluntary exercise and incidental activity integrated into the daily routine. [3]

  6. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  8. Lack of physical education - Wikipedia

    en.wikipedia.org/wiki/Lack_of_physical_education

    Lack of physical education is the inadequacy of the provision and effectiveness of exercise and physical activity within modern education.. When physical education fails to meet its goals of providing students with the knowledge base, life habits, and mindset necessary to be physically active throughout their lifetime, it can lead children to adopt a sedentary lifestyle.

  9. International Standard Classification of Education - Wikipedia

    en.wikipedia.org/wiki/International_Standard...

    The International Standard Classification of Education ( ISCED) is a statistical framework for organizing information on education maintained by the United Nations Educational, Scientific and Cultural Organization (UNESCO). It is a member of the international family of economic and social classifications of the United Nations.

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