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The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, as well as some non-Konami games. The code has also found a place in popular culture as a reference to the third generation of ...
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. In 2020, an additional 2017 build of the game was leaked. Tempest 2000: 1994 2008
1 Control-C has typically been used as a "break" or "interrupt" key. 2 Control-D has been used to signal "end of file" for text typed in at the terminal on Unix / Linux systems. Windows, DOS, and older minicomputers used Control-Z for this purpose. 3 Control-G is an artifact of the days when teletypes were in use.
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Action. Mode (s) Single-player, multiplayer. Nibbles, also known by the source code 's file name NIBBLES.BAS, is a variant of the snake video game concept used to demonstrate the QBasic programming language. Nibbles was written in QBasic by Rick Raddatz, who later went on to create small businesses such as Xiosoft and Bizpad. [citation needed]
Happy Father’s Day," the June 16 post read, along with a heart emoji. The message included the three children's initials, "G, C & L," and the caption noted Kate also took the photo.
This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.