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  2. List of four-dimensional games - Wikipedia

    en.wikipedia.org/wiki/List_of_four-dimensional_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Interpreter: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur ...

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Most C code can easily be made to compile correctly in C++ but there are a few differences that cause some valid C code to be invalid or behave differently in C++. For example, C allows implicit conversion from void * to other pointer types but C++ does not (for type safety reasons). Also, C++ defines many new keywords, such as new and class ...

  6. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Guile. Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl.

  7. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  8. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    Many algorithms can operate on different types of data; C++'s templates support generic programming and make code more compact and useful. Nevertheless, it is common for algorithms to need information on the data types being used. This information can be extracted during instantiation of a template class using type traits.

  9. Run-time type information - Wikipedia

    en.wikipedia.org/wiki/Run-time_type_information

    Run-time type information. In computer programming, run-time type information or run-time type identification ( RTTI) [1] is a feature of some programming languages (such as C++, [2] Object Pascal, and Ada [3]) that exposes information about an object's data type at runtime. Run-time type information may be available for all types or only to ...