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Code wheel. A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start up or continue beyond a certain point.
A disk cipher device of the Jefferson type from the 2nd quarter of the 19th century in the National Cryptologic Museum. The Jefferson disk, also called the Bazeries cylinder or wheel cypher, was a cipher system commonly attributed to Thomas Jefferson that uses a set of wheels or disks, each with letters of the alphabet arranged around their edge in an order, which is different for each disk ...
The DOT code [1] is an alphanumeric character sequence molded into the sidewall of the tire and allows the identification of the tire and its age. The code is mandated by the U.S. Department of Transportation [2] but is used worldwide. [3] The DOT code is also useful in identifying tires subject to product recall [4] or at end of life due to age.
The wheel arrangement of small diesel and petrol locomotives can be classified using the same notation as steam locomotives, e.g. 0-4-0, 0-6-0, 0-8-0. Where the axles are coupled by chains or shafts (rather than side rods) or are individually driven, the terms 4w (4- wheeled ), 6w (6-wheeled) or 8w (8-wheeled) are generally used.
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The number of combinations in an Abbreviated Wheel is significantly smaller than the number of combinations in a Full Wheel on the same set of numbers. In the example above, the Abbreviated Wheel for pick-6 lottery with 10 numbers and 4 if 4 guarantee has 20 tickets. A full wheel with 10 numbers requires 210 combinations and has 6 if 6 guarantee.
The pigpen cipher (alternatively referred to as the masonic cipher, Freemason's cipher, Rosicrucian cipher, Napoleon cipher, and tic-tac-toe cipher) [2] [3] is a geometric simple substitution cipher, which exchanges letters for symbols which are fragments of a grid. The example key shows one way the letters can be assigned to the grid.
Aces around, dix or double pinochles. Score points by trick-taking and also by forming combinations of cards into melds.