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  2. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

    www.aol.com/entertainment/20-off-raycon-earbuds...

    These Basic Earbuds. The Work Earbuds Classic. Raycon. For everyday wear that’s easy to take in and out, these buds are the perfect pick! See it! Get The Work Earbuds Classic (originally $120 ...

  3. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Raycon Inc. In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. Ray J oversees brand and strategy. Personal life. In August 2016, Ray J married Princess Love at Los Angeles' Cathedral of Saint Vibiana.

  4. Boeing’s CEO was supposed to take accountability. Instead, he ...

    www.aol.com/boeing-ceo-supposed-accountability...

    A version of this story appeared in CNN Business’ Nightcap newsletter. To get it in your inbox, sign up for free, here. For all the mistakes and safety problems Boeing has managed under CEO Dave ...

  5. The best wireless earbuds - AOL

    www.aol.com/news/best-wireless-earbuds-203936333...

    Sony LinkBuds S $ at Amazon. Sony LinkBuds S $ at Best Buy. Sony LinkBuds S $ at Sony. Best budget: Jabra Elite 3 Pros: Good value, very water resistant. Cons: No automated noise cancellation. For ...

  6. Jaybird (company) - Wikipedia

    en.wikipedia.org/wiki/Jaybird_(company)

    Jaybird. Jaybird is a Utah -based consumer electronics company owned by Logitech. The company designs and manufactures headphones and wearable activity trackers. [1] The company is mainly known for its line of wireless Bluetooth sports headsets. Jaybird was founded in 2006 by Australian entrepreneur Judd Armstrong. [2]

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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