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Both the Danish and Norwegian keyboards include dedicated keys for the letters Å /å, Æ /æ and Ø /ø, but the placement is a little different, as the Æ and Ø keys are swapped on the Norwegian layout. (The Finnish–Swedish keyboard is also largely similar to the Norwegian layout, but the Ø and Æ are replaced with Ö and Ä.
The idea of one-hand typing is to touch type using only one hand (e.g. the left one), or mainly one hand. Its history and application are closely related to keyboard research on QWERTY and Dvorak keyboard layouts . Typing with one hand can be done in a number of ways, and novel approaches are still emerging.
QWERTY. QWERTY ( / ˈkwɜːrti / KWUR-tee) is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top letter row of the keyboard: Q W E R T Y. The QWERTY design is based on a layout included in the Sholes and Glidden typewriter sold via E. Remington and Sons from 1874.
Thus, e. g. the Yen symbol “¥” occupies the shifted position on the 6th letter key of the second row, whether this is the Y key on a QWERTY keyboard (like the US layout) or the Z key on a QWERTZ keyboard (like the German layout). ISO/IEC 9995-3:2010 applied to the US keyboard layout Diacritical marks and peculiar characters
Numeric keypad, integrated with keyboard Numeric keypad, as a separate unit. For use with a shorter keyboard or laptop which omits the numberpad Bluetooth numeric keypad, working also as calculator A numeric keypad , number pad , numpad , or ten key , [1] [2] [3] is the palm-sized, usually-17-key section of a standard computer keyboard ...
The JIS, or Japanese Industrial Standard, keyboard layout keeps the Roman letters in the English QWERTY layout, with numbers above them. Many of the non-alphanumeric symbols are the same as on English-language keyboards, but some symbols are located in other places. The hiragana symbols are also ordered in a consistent way across different ...
XE Game System (1987) – a 65XE styled as a game console. The basic version of the system shipped without the detachable keyboard. With the keyboard it operates just like other Atari 8-bit computer models. The cartridge slot is on the top, like other consoles. Production timeline
Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. kill stealing