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Side Effects is a "take that" card game where players race to treat all the diseases in their psyche with medication and therapy. Players start with four disease cards dealt face up in front of them (their "psyche") and then four cards in a concealed hand.
Side Effects is a "take that" card game where you race to treat all the diseases in your psyche with drugs and therapy. You'll start with 4 Disorder cards dealt face up and then take turns trying to find (or steal) the right Drug cards to treat your Disorders.
Side Effects is a "take that" card game where you race to treat all the diseases in your psyche with drugs and therapy. You'll start with 4 Disorder cards dealt face up and then take turns trying to find (or steal) the right Drug cards to treat your Disorders.
RULES. You start the game with unique disorders. As you treat these disorders with drugs, the drugs leave you vulnerable to getting additional disorders from other players. You win by treating yourself completely before anyone else. SET UP. There are four types of cards in the deck (we’ll talk about bonus cards later): DISORDERS. DRUGS. EPISODES.
Side Effects is a "take that" card game where you race to treat all the diseases in your psyche with drugs and therapy. Expand the pain and the pleasure with Side Effects' first expansion pack. Enjoy new Disorders, Drugs, and actions that add additional functionality and exciting new dynamics!
Side Effects is a card game released in 2017 by Pillbox Games. Designed by Jen Igartua, Jade Shames, and Kat Thek, the game is targeted towards mature/adult audiences and can accommodate 2–8 players. With a playtime of 10–30 minutes, Side Effects is known for its fast-paced and chaotic gameplay.
The BOOSTER SHOT is the first expansion pack for the card game Side Effects. Shuffle in with the base game for extra fun... and pain.
In this easy to learn party game, players want to pass the most trials by getting their teammates to guess words, while both under the influence of side effects! Game includes: 50 Blue Pill Cards. 50 Red Pill Cards. 100 Trial Cards.
Play in teams. One player is the Test Subject, acting out side effects while getting their partner (the Lab Assistant) to guess a word or phrase. If they guess right, keep the card, and stay in the Drug Study! Whichever team has communicated the best at the end of the game is the winner!
Players in (May Cause) Side Effects compete in teams. One player is the test subject, acting out side effects while getting their partner, the lab assistant, to guess a word or phrase. If they guess right, keep the card, and stay in the drug study!