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Heap's algorithm. Wheel diagram of all permutations of length generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red). Heap's algorithm generates all possible permutations of n objects. It was first proposed by B. R. Heap in 1963. [1]
A k-combination of a set S is a k-element subset of S: the elements of a combination are not ordered. Ordering the k-combinations of S in all possible ways produces the k-permutations of S. The number of k-combinations of an n-set, C(n,k), is therefore related to the number of k-permutations of n by: (,) = (,) (,) = _! =!
Combination. In mathematics, a combination is a selection of items from a set that has distinct members, such that the order of selection does not matter (unlike permutations ). For example, given three fruits, say an apple, an orange and a pear, there are three combinations of two that can be drawn from this set: an apple and a pear; an apple ...
Mathematical context. The general problem of solving Sudoku puzzles on n2 × n2 grids of n × n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.
Because almost all numbers are normal, almost all possible strings contain all possible finite substrings. Hence, the probability of the monkey typing a normal number is 1. The same principles apply regardless of the number of keys from which the monkey can choose; a 90-key keyboard can be seen as a generator of numbers written in base 90.
The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.
Braille ASCII. Braille ASCII (or more formally The North American Braille ASCII Code, also known as SimBraille) is a subset of the ASCII character set which uses 64 of the printable ASCII characters to represent all possible dot combinations in six-dot braille. It was developed around 1969 and, despite originally being known as North American ...
For example, a filter can be set to remove combinations with all odd numbers, to balance the amount of odd and even numbers within the combination, etc. Pick 6, 8 numbers picked, with filters: 2 or 4 even numbers and 2 or 4 low numbers. 1 8 13 16 25 37 1 8 13 16 28 32 1 13 25 28 32 37 8 16 25 28 32 37