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WW: 6 June 2014. Android, iOS. WW: 30 October 2014. Genre (s) Action, puzzle. Mode (s) Single-player. Haunt the House: Terrortown is a side-scrolling action puzzle video game developed by SFB Games. The game was released for PlayStation Vita on 9 January 2013, for Microsoft Windows and OS X on 6 June 2014, and for Android and iOS on 30 October ...
Betrayal at House on the Hill. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. [1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens.
Haunted House is a single-player video game in which the player's goal is to recover three pieces of a magic urn that are randomly placed throughout 24 rooms of a mansion and return them to the entrance. [ 1][ 2] The items and some areas within the game are revealed to player via matches which the player can ignite and blow out. [ 3]
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SFB Games Limited is a British video game developer based in London. The studio was established in 2002 by brothers Tom and Adam Vian, who, as "The Super Flash Bros.", produced browser games and animations in Adobe Flash for websites such as Newgrounds and Armor Games. At SFB Games, Tom acts as technical director, while Adam occupies the role ...
Haunting. (video game) Haunting Starring Polterguy is a comedy-horror video game released for the Mega Drive/Genesis by Electronic Arts in 1993. Taking control of a ghost named 'Polterguy', the player must bring various household items to life in order to frighten a family away from their home. A port for the PlayStation Portable was released ...
A haunted attraction is a form of live entertainment that simulates visiting haunted locations or experiencing horror scenarios. They usually feature fearsome sets and characters, especially demons, ghosts, skeletons, zombies, monsters, possessed people, witches, serial killers, and slashers. Humorous characters may also be included.
Haunt was conceived by Masaya Matsuura. It was revealed at the Tokyo Game Show 2010. The game was designed to be child friendly rather than be a horror-focused title. British development team Zoƫ Mode created the majority of the game including programming, artwork and design with NanaOn-Sha overseeing the project.
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