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Bing Maps Platform (previously Microsoft Virtual Earth) is a geospatial mapping platform produced by Microsoft. It allows developers to create applications that layer location-relevant data on top of licensed map imagery. The imagery includes samples taken by satellite sensors, aerial cameras (including 45 degree oblique "bird's eye" aerial ...
Systems Tool Kit (formerly Satellite Tool Kit ), often referred to by its initials STK, is a multi-physics software application from Analytical Graphics, Inc. (an Ansys company) that enables engineers and scientists to perform complex analyses of ground, sea, air, and space platforms, and to share results in one integrated environment. [1]
Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS
Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering addresses and ...
Squad announced in May 2017 that Kerbal Space Program has been acquired by publisher Take-Two Interactive; this acquisition does not affect Squad's development or plans for the game and early backers will still get free DLC, and with Take-Two's help as a publisher, better support Kerbal Space Program on consoles to keep those versions to-date ...
An integrated development environment ( IDE) is a software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, and a debugger. Some IDEs, such as IntelliJ IDEA, Eclipse and Lazarus contain the necessary compiler, interpreter or both ...
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations [3] and ...
Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One.