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  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1] Algorithms are used as specifications for performing calculations and data processing.

  4. Structure and Interpretation of Computer Programs ( SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [ 1] It teaches fundamental principles of computer programming, including recursion ...

  5. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The Art of Computer Programming ( TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines. When Knuth began the project in 1962, he originally conceived of it ...

  6. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book has been widely used as the textbook for algorithms courses at many universities [1] and is commonly cited as a reference for algorithms in published papers, with over 10,000 citations documented on CiteSeerX, [2] and over 67,000 citation on ...

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  8. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory. It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways ( control structures ). These are.

  9. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    FLOW. FLOW is an educational programming language designed by Jef Raskin in 1970 and implemented on several minicomputers in the early 1970s. The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language ...