Chowist Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: Yes 2D

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Atari 8-bit/Apple II. Adventure game. Phoenix Software. In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II.

  4. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming. Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  5. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...

  6. ClanLib - Wikipedia

    en.wikipedia.org/wiki/ClanLib

    ClanLib is a video game SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML ...

  7. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  8. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft ...

  9. CEGUI - Wikipedia

    en.wikipedia.org/wiki/CEGUI

    Crazy Eddie's GUI (CEGUI) is a graphical user interface (GUI) library for the programming language C++. It was designed for the needs of video games, but is usable for non-game tasks, such as applications and tools. It is designed for user flexibility in look-and-feel, and to be adaptable to the user's choice in tools and operating systems.