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A software bug is a bug in computer software . A computer program with many or serious bugs may be described as buggy. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing ). Software bugs have been linked to disasters.
Assertion (software development) In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true ...
Preprocessor – Program that processes input for another program; Scaffold (programming) – Code generation technique or a project generation technique; Snippet (programming) – Small region of re-usable source code, machine code, or text; Template processor – Software designed to combine templates with a data model to produce result documents
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Detection of unreachable code is a form of control flow analysis to find code that can never be reached in any possible program state. In some languages (e.g. Java [9]) some forms of unreachable code are explicitly disallowed. The optimization that removes unreachable code is known as dead code elimination .
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations [ 1] in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory ). [ 2]
Automatic bug-fixing is the automatic repair of software bugs without the intervention of a human programmer. [1] [2] [3] It is also commonly referred to as automatic patch generation, automatic bug repair, or automatic program repair. [3] The typical goal of such techniques is to automatically generate correct patches to eliminate bugs in ...
The Java language is designed to enforce type safety. Anything in Java happens inside an object and each object is an instance of a class. To implement the type safety enforcement, each object, before usage, needs to be allocated. Java allows usage of primitive types but only inside properly allocated objects.