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Customization 3D spherical world map and flat 2D gameplay map, as well as many elements, notably narrative and events. Rogue Legacy: 2011 Cellar Door Games Side-scrolling castle, made up of interconnected rooms. The Sentinel: 1986 Firebird: 3D terrain generation for all 10,000 levels. [citation needed] Sir, You Are Being Hunted: 2014 Big Robot
SpaceEngine. SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk, [3] with development continued by Cosmographic Software as of 2022. It creates a 1:1 scale three-dimensional planetarium representing the entire observable universe from a combination ...
Celestia is a real-time 3D astronomy software program that was created in 2001 by Chris Laurel. The program allows users to virtually travel through the universe and explore celestial objects that have been catalogued. Celestia also doubles as a planetarium, but the user is not restricted to the Earth's surface, like in other planetarium ...
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
The Dark Energy Spectroscopic Instrument (or DESI for short) has created the largest 3D map of the universe we’ve ever seen. DESI created the map over the course of seven months. Each month ...
Gameplay Fez trial gameplay, demonstrating the rotation mechanic and game objectives. Fez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third dimension.
Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983.It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also ...
Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre ...
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