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  2. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations. Buffers are areas of memory set aside to hold data, often while moving it from one section of a program to another, or between programs.

  3. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Boilerplate code. In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation. When using languages that are considered verbose, the programmer must write a lot of boilerplate code to accomplish only minor functionality. [1]

  4. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Many programming languages require garbage collection, either as part of the language specification (e.g., RPL, Java, C#, D, [5] Go, and most scripting languages) or effectively for practical implementation (e.g., formal languages like lambda calculus). [6] These are said to be garbage-collected languages.

  5. Undefined behavior - Wikipedia

    en.wikipedia.org/wiki/Undefined_behavior

    In computer programming, undefined behavior ( UB) is the result of executing a program whose behavior is prescribed to be unpredictable, in the language specification of the programming language in which the source code is written. This is different from unspecified behavior, for which the language specification does not prescribe a result, and ...

  6. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    Comment (computer programming) An illustration of Java source code with prologue comments indicated in red and inline comments in green. Program code is in blue. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  8. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers. Protocol Buffers ( Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data. The method involves an interface description language that describes the structure of some data and a ...

  9. Unreachable code - Wikipedia

    en.wikipedia.org/wiki/Unreachable_code

    Detection of unreachable code is a form of control flow analysis to find code that can never be reached in any possible program state. In some languages (e.g. Java [9]) some forms of unreachable code are explicitly disallowed. The optimization that removes unreachable code is known as dead code elimination .