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User-generated database of comparison between original tracks and covers, or songs that use samples. 460,000. 150,000. SIMUC. Chilean music and musicians. SIMUC is a Non-profit organisation that collects data on composers, academics, institutions, people and other topics related to classical music and Chile .
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
TimeTrax was the first company that offered music ripping (a.k.a. audio disambiguation, ripping and tagging, de-aggregation) for the three largest and widespread music distribution methods: satellite radio, Internet streaming and traditional broadcast. The original TimeTrax software was developed by a Canadian, Scott MacLean.
An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is ...
The following comparison of audio players compares general and technical information for a number of software media player programs. For the purpose of this comparison, "audio players" are defined as any media player explicitly designed to play audio files, with limited or no support for video playback. Multi-media players designed for video ...
Yes. a graph-based multimedia framework. LGPL-2.1-or-later. JACK Audio Connection Kit (JACK) JACK Team, Paul Davis. Yes. Yes (JACK OS X) Yes (jackdmp) a sound server for integration of general and low-latency pro audio applications, including timebase transport.
Music production using a digital audio workstation (DAW) with multi-monitor set-up. Digital music technology encompasses the use of digital instruments, computers, electronic effects units, software, or digital audio equipment by a performer, composer, sound engineer, DJ, or record producer to produce, perform [ 1] or record music.
Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings.