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Bee Swarm Simulator. Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey [12] and attack hostile mobs. [13] The game utilises quests, events and other features to hook its players into continuing to play the game.
In video game development, Lua is widely used as a scripting language, mainly due to its perceived easiness to embed, fast execution, and short learning curve. Notable games which use Lua include Roblox, Garry's Mod, World of Warcraft, Payday 2, Phantasy Star Online 2, Dota 2, Crysis, and many others.
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.
Genre (s) Game creation system, massively multiplayer online. Mode (s) Single-player, multi-player. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
Champions of Regnum. Chocolatier (video game) Chocolatier 2: Secret Ingredients. Chocolatier: Decadence by Design. Civilization V. Civilization VI. Command: Modern Air Naval Operations. Company of Heroes (video game) Cortex Command.
FreePOPs, an extensible mail proxy, uses Lua to power its web front-end. Freeswitch, an open-source telephony platform, can make use of Lua as a scripting language for call control and call flow among other things. Garry's Mod, a sandbox video game, uses Lua for mods, called addons, published on the Steam Workshop.
Nanocrafter. Niche – a genetics survival game. Odell Lake. Saurian (video game) Science Horizons Survival. Seventh Cross Evolution. SimAnt. SimEarth: The Living Planet. SimLife.
Games with available source code. The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost and found games, and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content.