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LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.
t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Entity–component–system ( ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...
Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by ...
Dummy variable (statistics) In regression analysis, a dummy variable (also known as indicator variable or just dummy) is one that takes a binary value (0 or 1) to indicate the absence or presence of some categorical effect that may be expected to shift the outcome. [1] For example, if we were studying the relationship between biological sex and ...
Top 10 Video Game Dumbasses Most video game characters are meant to inspire, to overcome obstacles, to be the pillars of strength or intelligence, but we aren't looking at them today.
For Dummies is an extensive series of instructional reference books which are intended to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success with editions in numerous languages. The books are an example of a media franchise, consistently sporting a distinctive cover—usually ...
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