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  2. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  3. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. [ 87 ]

  4. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    [34] [35] Less than two years after the studio was opened, Prytania Media closed Crop Circle Games, citing "changing consumer tastes" and "economic conditions changing due to the pandemic." [36] Smilegate Barcelona, the studio established in 2020 to develop an open-world AAA console title, shut down just 4 years after its establishment. [37]

  5. Roblox Is Set for Better Times in 2024 and Beyond. Here's Why

    www.aol.com/roblox-set-better-times-2024...

    July 15, 2024 at 10:07 AM. Shareholders in Roblox (NYSE: RBLX) have been on a roller-coaster ride over the last few years. The company went public in 2021 as the COVID-19 pandemic was driving the ...

  6. An Expert Explains The New 'Mystery Virus' That's ... - AOL

    www.aol.com/lifestyle/expert-explains-mystery...

    Experts suggest that after years of slogging through the pandemic, people are more likely to panic if they start to feel under the weather. Cue the “mystery virus” that’s been blowing up on ...

  7. Plague Inc. - Wikipedia

    en.wikipedia.org/wiki/Plague_Inc.

    Plague Inc. Plague Inc. is a real-time strategy simulation video game, developed and published by UK -based independent video game studio Ndemic Creations. The game was inspired by the 2011 film Contagion and the 2008 Adobe Flash game Pandemic 2. [1] The player creates and evolves a pathogen to annihilate the human population with a deadly ...

  8. Major video game publishers shielded by in-house studios ...

    www.aol.com/news/major-video-game-publishers...

    Major video game publishers including Electronic Arts and Take-Two will likely stave off a big hit from the strike by voice actors and motion-capture artists due to their in-house studios and the ...

  9. U.S. state and local government responses to the COVID-19 ...

    en.wikipedia.org/wiki/U.S._state_and_local...

    States, territories, and counties that issued a stay-at-home order in 2020. State, territorial, tribal, and local governments responded to the COVID-19 pandemic in the United States with various declarations of emergency, closure of schools and public meeting places, lockdowns, and other restrictions intended to slow the progression of the virus.