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  2. Learning pathway - Wikipedia

    en.wikipedia.org/wiki/Learning_pathway

    Learning pathway is the chosen route taken by a learner through a range of (commonly) e-learning activities, which allows them to build knowledge progressively. With learning pathways, the control of choice moves away from the tutor to the learner. "The sequence of intermediate steps from preconceptions to target model form what Scott (1991) [1 ...

  3. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence [ 1] by putting responsibility for the learning path in the hands of ...

  4. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  5. OpenClassrooms - Wikipedia

    en.wikipedia.org/wiki/OpenClassrooms

    Since 2015, OpenClassrooms also offers what it calls learning paths. [6] A learning path relies on real-life projects and mentorship. Additionally, students have access to courses within modules in order to get all the resources that they need. At the end of each module, the student is asked to complete a project that is then assessed by a mentor.

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [ 1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  7. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [ 1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...

  8. Learning health systems - Wikipedia

    en.wikipedia.org/wiki/Learning_health_systems

    Learning health systems ( LHS) are health and healthcare systems in which knowledge generation processes are embedded in daily practice to improve individual and population health. At its most fundamental level, a learning health system applies a conceptual approach wherein science, informatics, incentives, and culture are aligned to support ...

  9. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [ 1] In professional learning contexts, individuals ...