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The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place. The world is utterly filled with "nanites" (the divine presence) that ...
First role-playing game campaign setting developed (1971-) for the purpose, later placed on Greyhawk, then on Mystara, then again relaunched as a standalone world. Blue Rose. Romantic fantasy. The planet Aldea. True20. Green Ronin Publishing. 2005–present. Council of Wyrms. High fantasy; Dragon-centric.
The Kingdoms of Kalamar. The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.
Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of ...
Abeir-Toril. Abeir-Toril is the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting.
Takashi Tezuka. A kingdom that is the main setting of The Legend of Zelda franchise. The Legend of Zelda. 1986. A C N T V. Ivalice. Yasumi Matsuno. Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics.
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, [1] and published in 1994. [2] It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb.
Krynnspace describes the star system of Krynn, the planet central to the Dragonlance setting, in terms of Spelljammer space travel. The book takes the reader on a guided tour of the entire system. A short introduction gives a quick overview of the system. The book then describes each body within Krynnspace: