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DirectX Raytracing ( DXR) is a feature introduced in Microsoft 's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series, AMD Radeon RX 7000 series, Intel Arc A series, or Nvidia GeForce 20, 30, or 40 ...
In March 2018, DirectX Raytracing (DXR) was announced, capable of real-time ray-tracing on supported hardware, [65] and the DXR API was added in the Windows 10 October 2018 update. In 2019 Microsoft announced the arrival of DirectX 12 to Windows 7 but only as a plug-in for certain game titles.
Windows 7 Windows 8 Windows 8.1 Windows 10 Windows 11 [22] Windows RT Android iOS DirectX 11 with Direct 3D feature levels 9, 10 and 11. Time Spy test - DirectX 12 with feature level 11_0 supported Supported 3DMark Port Royal: 3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019
Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]
Windows 10 Fall Creators Update (version 1709) includes WDDM 2.3. ... DirectX Raytracing (DXR) Tier 1.1, introducing inline ray-tracing, indirect rays dispatching, ...
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...
It includes access to AI-accelerated features through NGX. The Mesh Shader, Shading Rate Image functionalities are accessible using DirectX 12, Vulkan and OpenGL extensions on Windows and Linux platforms. [16] Windows 10 October 2018 update includes the public release of DirectX Raytracing. [17] [18]
In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 ( DirectX 12 Ultimate ) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing .