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In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [unreliable source] Astroneer: 2019
The effect of loading a map originally generated in Minecraft 1.6.4 in Minecraft 1.7.2. The map seed is unchanged, but the map generation algorithm has changed, leading to a discontinuity where new chunks are created beside old chunks. The map seed only has meaning in the context of the algorithm used to generate the map (that algorithm is ...
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Build The Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct the world. In a YouTube video, PippenFTS called for prospective participants to ...
The Uncensored Library is a Minecraft server and map released by Reporters Without Borders and created by BlockWorks, DDB Berlin, [1] and Media.Monks [2] as an attempt to circumvent censorship in countries without freedom of the press. The library contains banned reporting from Mexico, Russia, Vietnam, Saudi Arabia, Egypt, Brazil, and Eritrea.
The founders eventually stopped playing Minecraft, though the server remained online due to the large player base that had been formed. A subreddit was created by a player on March 25, 2012. In early 2013, the file size of 2b2t's world map, which is procedurally generated, was reported to be over 500 gigabytes.
However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 and RC4. Block ciphers in counter mode.
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