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  2. Equal-loudness contour - Wikipedia

    en.wikipedia.org/wiki/Equal-loudness_contour

    An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. [1] The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing ...

  3. Audio frequency - Wikipedia

    en.wikipedia.org/wiki/Audio_frequency

    t. e. An audio frequency or audible frequency ( AF) is a periodic vibration whose frequency is audible to the average human. The SI unit of frequency is the hertz (Hz). It is the property of sound that most determines pitch. [ 1] The generally accepted standard hearing range for humans is 20 to 20,000 Hz. [ 2][ 3][ 4] In air at atmospheric ...

  4. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Equalization (audio) A stereo graphic equalizer. For the left and right bands of the sound content, there are a series of vertical faders, which can be used to boost or cut specific frequency ranges. This equalizer is set to a smiley face curve, in which the mid-range sound frequencies are cut. Equalizers are also made in compact pedal-style ...

  5. Auditory masking - Wikipedia

    en.wikipedia.org/wiki/Auditory_masking

    Auditory masking. In audio signal processing, auditory masking occurs when the perception of one sound is affected by the presence of another sound. [1] Auditory masking in the frequency domain is known as simultaneous masking, frequency masking or spectral masking. Auditory masking in the time domain is known as temporal masking or non ...

  6. Stereophonic sound - Wikipedia

    en.wikipedia.org/wiki/Stereophonic_sound

    The inset shows the electronic simulation. Notably, such electronic systems require more than one speaker. Time difference in a stereophonic recording of a car going past. Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective.

  7. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  8. Panning (audio) - Wikipedia

    en.wikipedia.org/wiki/Panning_(audio)

    Panning is the distribution of an audio signal (either monaural or stereophonic pairs) into a new stereo or multi-channel sound field determined by a pan control setting. A typical physical recording console has a pan control for each incoming source channel. A pan control or pan pot (short for "panning potentiometer") is an analog control with ...

  9. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D audio effect. 3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. [1]

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