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PlayStation 4. The PlayStation 4 ( PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
The upgraded PS4 Pro (originally codenamed 'Neo', [18] [19] product code CUH-7000) used a more powerful APU built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) was unchanged, its CPU clock speed increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clock rate), but with the underlying ...
DualShock. The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment for the PlayStation family of video game consoles. It is named for vibration-feedback and analog controls. [1]
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The PlayStation 4 features two graphics APIs, a low-level API named Gnm and a high-level API named Gnmx . Most developers start with Gnmx, which wraps around Gnm, and in turn manages the more ...
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The correct form is PS4 Pro. This redirect is made available to aid searches or to maintain links . Pages that use this link should be updated to link directly to the correct form without using a piped link hiding the correct details.
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo) was unveiled on September 7, 2016. Its model number is CUH-7000. [170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock.
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise.