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EA DICE: Electronic Arts: Bloodborne: 7.46 million [34]: March 24, 2015: Action role-playing FromSoftware: Sony Computer Entertainment Days Gone: 7.32 million [35]: April 26, 2019
PlayStation 4. The PlayStation 4 ( PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
List of best-selling game consoles. Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide. [ 1] A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. [ 2]
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo) was unveiled on September 7, 2016. Its model number is CUH-7000. [170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock.
The upgraded PS4 Pro (originally codenamed 'Neo', [18] [19] product code CUH-7000) used a more powerful APU built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) was unchanged, its CPU clock speed increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clock rate), but with the underlying ...
Project CARS 2 reached number 2 in the UK sales charts, behind Destiny 2. [25] The game reached number 3 in both Australia and New Zealand. [26] In Japan, it was the 6th best-selling PlayStation 4 game, and 11th overall. [27] The game sold 265,000 copies on PC in the first 9 months following release. [citation needed]
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Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations.