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jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer ...
Copy-and-paste programming. Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
In programming practice, "snippet" refers narrowly to a portion of source code that is literally included by an editor program into a file, and is a form of copy and paste programming. [2] This concrete inclusion is in contrast to abstraction methods, such as functions or macros, which are abstraction within the language.
SableCC – Parser generator for Java and .NET; SWIG – Simplified Wrapper and Interface Generator for several languages ^txt2regex$ xmlbeansxx – XML Data Binding code generator for C++; YAKINDU Statechart Tools – Statechart code generator for C++ and Java; Documentation generators. Doxygen – Tool for writing software reference ...
Game engine, electronic publishing tool. License. GPL v3 [4] Website. twinery .org. As of. 2023-07-27. Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.
Mirek's Cellebration is a freeware one- and two-dimensional cellular automata viewer, explorer, and editor for Windows. It includes powerful facilities for simulating and viewing a wide variety of cellular automaton rules, including the Game of Life, and a scriptable editor. Xlife is a cellular-automaton laboratory by Jon Bennett.
A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...