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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Atari 8-bit/Apple II. Adventure game. Phoenix Software. In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Free software re-implemented Ultima VII game engine Flare3D: ActionScript 3 Yes 3D Web, Windows, iOS, Android, BlackBerry: List: Proprietary: Flixel: ActionScript: Yes 2D Various games by Gregory Weir: MIT: Boilerplate code for Flash games ForgeLight: Yes 3D Windows, PlayStation 4, Xbox One

  4. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming. Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Lists. v. t. e. Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence ...

  6. CodeCombat - Wikipedia

    en.wikipedia.org/wiki/CodeCombat

    CodeCombat is an educational video game for learning software programming concepts and languages. This game is recommended for students ages 9–16. Students learn to type coding languages like JavaScript, Python, HTML and CoffeeScript, as well as learning the fundamentals of computer science. CodeCombat has 11 units - three game development ...

  7. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C ( pronounced / ˈsiː / – like the letter c) [6] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [7 ...

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Object copying. In object-oriented programming, object copying is the act of creating and initializing a new object based on an existing object's state. The various ways to implement copy have implications that a programmer needs to understand in order to write a computer program that is correct and performant.

  9. Hard coding - Wikipedia

    en.wikipedia.org/wiki/Hard_coding

    Hard coding. Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime . Hard-coded data typically can only be modified by editing the source code and ...

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