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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  3. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...

  4. Minicraft - Wikipedia

    en.wikipedia.org/wiki/Minicraft

    Release. December 19, 2011. Genre (s) Action, survival. Mode (s) Single-player. Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for the 22nd Ludum Dare, a 48-hour game programming competition. The game was released on December 19, 2011.

  5. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  6. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    FreePOPs, an extensible mail proxy, uses Lua to power its web front-end. Freeswitch, an open-source telephony platform, can make use of Lua as a scripting language for call control and call flow among other things. Garry's Mod, a sandbox video game, uses Lua for mods, called addons, published on the Steam Workshop.

  7. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1] This allows developers of 3D rendering applications to ...

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