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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS: Quake III Arena, Quake Live: GPL-2.0-or-later: Also termed the Quake III engine. id Tech 3.5: C: 2005 C: Yes 3D Windows, Linux, macOS: Return to Castle Wolfenstein, Wolfenstein: Enemy Territory: GPL-3.0-or-later: Improvements to the id Tech 3 engine. id Tech 4 Doom 3 ...

  3. Earth 2160 - Wikipedia

    en.wikipedia.org/wiki/Earth_2160

    Earth-4 is the graphics engine used in Earth 2160. It is a 3D engine developed to make a highly detailed environment and AI. [3] It also has a hardware version that supports pyrotechnic and lighting effects. [3] It was developed by Mariusz Szaflik. The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and ...

  4. Schuler tuning - Wikipedia

    en.wikipedia.org/wiki/Schuler_tuning

    Schuler tuning. Schuler tuning is a design principle for inertial navigation systems that accounts for the curvature of the Earth. An inertial navigation system, used in submarines, ships, aircraft, and other vehicles to keep track of position, determines directions with respect to three axes pointing "north", "east", and "down".

  5. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [14]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  7. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4][5][6] Created by Florian Rival, a software engineer at Google, [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event ...

  8. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia.

  9. Replit - Wikipedia

    en.wikipedia.org/wiki/Replit

    Using a shared compute engine, code can be run and displayed the same to multiple users in a Repl. [22] Repl environments have built-in source control via Git [23] on all Repls and users can switch branches, push files, and revert code. Replit allows for the pulling of code from a GitHub repository and linking Repls to GitHub repositories. [24]