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  2. The Timeless Way of Building - Wikipedia

    en.wikipedia.org/wiki/The_Timeless_Way_of_Building

    The Timeless Way of Building. The Timeless Way of Building is a 1979 book by Christopher Alexander that proposes a new theory of architecture (and design in general) that relies on the understanding and configuration of design patterns. Although it came out later, it is essentially the introduction to A Pattern Language and The Oregon ...

  3. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    SOLID. In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  5. List of lucky symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_lucky_symbols

    List of lucky symbols. A keychain containing a four-leaf clover. A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make.

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Builder pattern. The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.

  8. Motif (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Motif_(visual_arts)

    Pennsylvania Dutch hex signs are a familiar type of motif in the eastern portions of the United States. Their circular and symmetric design, and their use of brightly colored patterns from nature, such as stars, compass roses, doves, hearts, tulips, leaves, and feathers have made them quite popular. [citation needed]

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...