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In Final Fantasy it is used to make armor; its source is in another world; it can contain great amounts of energy. In World of Warcraft, it is a rare ore used to make weapons and armor of uncommon, rare and epic grade. In The Dark Elf Trilogy by R. A. Salvatore set in the Dungeons & Dragons universe it is used to
Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
The Kingdoms of Kalamar. The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
A kingdom that is the main setting of The Legend of Zelda franchise. The Legend of Zelda. 1986. A C N T V. Ivalice. Yasumi Matsuno. Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics. 1997.
Use in campaign settings. The Underdark featured prominently in the campaign settings World of Greyhawk and the Forgotten Realms. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series.
The Dungeon Master's Guide (DMG or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of ...