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The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
Star Frontiers is a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own Milky Way).A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the speed of light.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. [1] Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game ...
Most extrasolar planets in fiction are similar to Earth—referred to in the Star Trek franchise as Class M planets—and serve only as settings for the narrative. [1] [2] One reason for this, writes Stephen L. Gillett [Wikidata] in The Greenwood Encyclopedia of Science Fiction and Fantasy, is to enable satire. [3]
The continent of Kara-Tur on planet Abeir-Toril AD&D: TSR: 1985-1990 Located on the same continent and Planet as Forgotten Realms and Al-Qadim. Created for the 1st edition of Oriental Adventures but not used for the 3rd edition product of the same name Kingdoms of Kalamar: Sword and sorcery: The planet Tellene D&D 3rd edition, HackMaster 5th ...
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Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
In Issue 41 of Moves, Steve List reviewed the first edition and commented, "Gamma World is not a game for those who take their science fiction, science, or technology seriously, but it is a good set of rules for role-playing, provided an energetic referee can be found to run the show." [15]