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  2. Turbo Dismount - Wikipedia

    en.wikipedia.org/wiki/Turbo_Dismount

    Turbo Dismount is a 2014 action vehicle simulator video game developed and published by Finnish developer Secret Exit Ltd. for iOS, Android, macOS and Microsoft Windows.The game was first unveiled at GDC 2013 and was released in early access the following year on January 10, 2014, and remained in early access until fully releasing on Steam in May 2014.

  3. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript. The framework offers a wide range of ...

  4. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Subzero. Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles ...

  5. ArcGIS - Wikipedia

    en.wikipedia.org/wiki/ArcGIS

    ArcGIS is a family of client, server and online geographic information system (GIS) software developed and maintained by Esri. ArcGIS was first released in 1982 as ARC/INFO, a command line-based GIS. ARC/INFO was later merged into ArcGIS Desktop, which was eventually superseded by ArcGIS Pro in 2015. [8]

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL ES. OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset [ 2 ] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

  7. History of geometry - Wikipedia

    en.wikipedia.org/wiki/History_of_geometry

    Geometry (from the Ancient Greek: γεωμετρία; geo- "earth", -metron "measurement") arose as the field of knowledge dealing with spatial relationships. Geometry was one of the two fields of pre-modern mathematics, the other being the study of numbers (arithmetic). Classic geometry was focused in compass and straightedge constructions.

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