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  2. Home | PSXDEV

    www.psxdev.net

    Here you will find PlayStation 1 tools written as far back as the early ninties, advanced system information, disassembly and reverse engineering projects, schematics, manuals, help, guides, tutorials and also meet some of the most intelligent and greatest programmers for the console as well as former Net Yaroze members.

  3. NO$PSX V2.2 Released (16th Dec 2022) - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=4017

    PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard. null. Active PSXDEV User.

  4. [DOWNLOAD] PlayStation 1 BIOS Collection - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=56

    PlayStation Model: H2000/5502. by Administrator » October 12th, 2012, 9:57 am. Sounds awesome CodeAsm. Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

  5. PlayStation Development Network - Getting Started - PSXDEV

    www.psxdev.net/help/getting_started.html

    This is specially compiled for the PlayStation 1's R3000A CPU, libraries, toolchain, BIOS and instruction set, so don't try running it in your Windows machine. Anyway, the file compiled, will be under 1kb (Kilobyte), which leaves you with a huge amount of free RAM (Random Access Memory) space.

  6. How to get started with PSX game development - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=3857

    I would like to add some technical insights, in the context of PS1 development: Choice of programming languages - The original PlayStation CPU is based on MIPS I, so a compatible toolchain is required. gcc supports it with the `mipsel-unknown-elf` target. There are some instructions on how to set up the toolchain on these forums. This means C support, and limited support for C++ (much likely ...

  7. PlayStation 1 Linux - PSXLinux (RUNIX) - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=198

    Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34. PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD ...

  8. Question regarding "shaders" on Psx ( TR2 ) - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=976

    Re: Question regarding "shaders" on Psx ( TR2 ) by LameGuy64 » April 29th, 2016, 2:31 am. PlayStation homebrew programmer here, the PSX does not support shaders whatsoever. With some fancy trickery however, you can achieve some interesting effects like this cel-shaded rendering trick if you know what you're doing.

  9. Experimental PS1 Wiki - PlayStation Development Network

    www.psxdev.net/forum/viewtopic.php?t=630

    By the way, I'll add 'psxdev.ru' to the 'Links' tab on the PSXDEV.net homepage and possibly add the 'Wiki' tab too once the wiki is in English. Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

  10. What modchip do I have and what can it do? - PSXDEV

    www.psxdev.net/forum/viewtopic.php?t=562

    Hi guys, and congrats on the PSIO, I'll surely buy one once it's out in matching grey ps1 casing Although I would like to see a USB external drive solution, since I'm dumping for redump and have too many games on USB I have an SCPH-7502 PAL playstation which has the following modchip attached (It's there since somewhere between 1998-2000): Questions: -What modchip is this? (multimode, old crow ...

  11. Check the documentation for the assembler. Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34. PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010 ...